Damnit Slam Show EP_024 ‘Abandoned Kickstarters’

Hey all,

In this weeks edition, alright this months, Sqwishy and I discuss the random shit we have been playing, buying, and then talk about the news!  Actually worth the exclamation at this point because we discuss the Abandoned kickstarter (found here) as well as our interview with the guys over at Black Lion Media, PC flight sticks, Double Fine Kickstarter, as well as a few other things.  Be sure to tune in for our best discussion since I had someone else on.

Damnit Slam Show EP_024 ‘Abandoned Kickstarters’.mp3

Thanks for listening,

-nabokovfan87

Damnit Slam Show EP_023 ‘YOU HATE WHAT!’

Hello Everyone,

So I was listening to the podcast of a website I have begun writing for http://www.hiddenaudiolog.com when there was the voice of someone whom said, “I hate half-life.”  This did not sit well, and I asked my friend whom had said that.  Well, tune in to hear the rest of the story, but be sure to listen past the sighs, explanations of timeframes, etc. and hear Senator Spacer and myself breakdown why some games are good and others just do things good.  It is one of our most intelligent conversations to date, I really hope you all enjoy this one.

Damnit Slam Show EP_023 ‘YOU HATE WHAT!’.mp3

Thanks for listening,

-nabokovfan87

Interview: Abandoned

Hello Everyone,

I did an email interview with Amario, one of the creators of Abandoned from Black Lion Media. Below you can view the Q and A.  Please be sure to post your thoughts below and check out their kickstarter page for information, links, and ways to support and purchase the game.

http://www.kickstarter.com/projects/1069586425/abandoned-first-person-shooter-game

As always, thank you for your time for this interview and hopefully we can have you on the podcast in the future.

Hi mom!
 
What kind of games, genres, etc. do you and the team enjoy?  Have any other games helped to shape the development of the game or inspired design aspects?

I mostly prefer first person shooters, but I do find myself from time to time playing other genres. I would say if it wasn’t for Doom or Fear, I wouldn’t have started Abandoned so yes (haha) other games are very heavily inspired. Not only games but movies as well really heavily inspired in this game.  I’m a big fan of the Halo series and Assassin’s Creed.
 
When did Black Lion Media get started and how did you and the team get involved with game design?

Black Lion Media started in May of 2010, it really was just a couple of friends making videos of games, montages, and trailers. Eventually one day the idea to stop making videos of someone else’s game and make my own kind of took over like a virus. I later started researching about game development and entered a competition sponsored by some pretty big people in the industry like Microsoft and Apple. Not winning the two times I entered did not stop me from entering one last time. I felt it was a huge learning experience for me, pushing myself to learn more about working hard under pressure. The third time me and a friend won first place in the competition and I then started on the Abandoned project based on what I’ve built at the competition, eventually finding my partner Jared Knoll who jumped on the project pretty quick. Making Abandoned what it is today.
 
Abandoned is currently up on kickstarter to allow gamers to help with publishing and development costs.  In one of the updates it was mentioned that the gameplay hasn’t been decided, what percent complete is the game?  What type of game is Abandoned?

Well the gameplay is pretty much playable, but in order to fit with the story some features have to be added in order to increase the quality of the game. The game is just now polishing up it’s first two chapters, which is great. Abandoned is a first person shooter whereas it’s original intent was just horror, but after a few rewrites and as things progressed that sort of changed to a more suspense drama shooter. The story in my opinion is pretty original and I hope it stands out in the huge FPS crowd.
 
What was the motivation to use kickstarter rather then say release the game on steam with lower publishing costs? Any plans for steam integration and/or steam cloud support?

It’s been considered early on in development to whether or not to release it on steam. However currently there is no plans for a steam release, probably considering the bug-iness of the old engine, we’re pushing it to it’s limits for this game. We’ve decided to use kickstarter as a push to our project initially to raise enough funding not to continue the project, but to speed it’s process. We’ve been working on the game for almost a year now with great progress, it’s only now that we exposed only a small amount of whats already made.
 
Abandoned appears to have a striking visual and audio style, similar to The Darkness, Max Payne, Riddick, and F.E.A.R., is the visual and audio design the most important aspect of the game, is it the story, or is there a perfect balance required?

I think there usually should be a balance, haha but however in Abandoned I’m pretty sure as two teenagers, we naturally do focus more on the visuals unintentionally of course.

What about Music compared to sound effects? For some reason I get the feeling from the trailer that weapon sounds and environmental sounds will create a certain mood and atmosphere.  Is this what the team is going for?

From the trailer we definitely tried to tease those aspects of the game just to show what we had completed. However most of the gameplay are from our scrapped alpha version so the feel of what people get from the actual game may feel somewhat different. The voice actors have just recently finished their lines and it does effect the mood of the game pretty deeply. We’re definitely going for an “all alone, whats that noise?” feel in the game.
 
What can players expect from the weapon design?

We were planning to use re-textured EAI models but as development goes along things are eventually shifting and changing. This is currently the last aspect of the gameplay we are working on. Players can possibly expect the guns to feel somewhat like the game Stalker. The guns on that game have a very balanced feel to them.
 
When listening to the podcast from the Mode 7 Development studio, they express the importance of staying current by playing other games throughout the development process.  This is a stark contrast to most big budget games, how important is it to the team to play games of similar type or genre throughout the design and development process?

It’s pretty important, some people ask why Abandoned took a year to start off. Well that’s mainly because even now there’s only myself (Amario) and Jared working on the game.

 Lets look at it like this. When you play a game, your inspired. Your inspiration consciously affects your decisions. And your decisions effect on how the game will ultimately play – possibly effecting the mood of the game. Obviously big budget games have something gamers like, the best Indie gamers can do is try to mimic that the best way they can. And sometimes it can even be better. I do believe it’s important to play other games, as sometimes it sparks new ideas which only benefit your game.
 
Are there any plans to do an Alpha/Beta and input user feedback to shape the game?  Do you see that process as an advantage or disadvantage?

It can be both actually you know? The bugs in the beta might put people off for the final build or it’ll get gamers wanting more for the full version. At this point in development we do just plan on releasing the game.
 
How can fans find out more about the game, when can they purchase it, and is there a release window yet?

People can constantly get more news about the game from our Facebook, KickStarter, or our upcoming website. Expect a possible release in May of 2012!
 
Thanks again for your time, I look forward to hearing more throughout the development of the game.

 Thanks for having me.

Damnitslam Show EP_022 “Talk nabo Talk!”

Hey listeners,

This time is catchup time. First, I am deeply sorry that I screwed my audio track for half the podcast. It fixes at 34 minutes into the file for those that cannot handle it.

Now, we discuss why Skyrim is shit, portal 2 has no place in a game of the year discussion, and what games we thought had some substance to actually manage to be on our list and why. Thanks for putting up with the long and extended pause in releases, we have both been extremely busy and plan to release some new pods ASAP! Just to prove a point, we recorded yesterday night and (BAM!) you have a podcast the following night.

Enjoy!
-nabokovfan87

Damnitslam Show EP_022 ‘Talk nabo Talk!’.mp3

Damnit Slam Show EP_021 “So It’s A Kid’s Game”

Hey Everyone,

Special guests return as an all new all canadian edition of the show. Beginning with bulldozer, amd codenames, civ V cs. IV, something else, and then the meat of the podcast hits. We discuss Costume Quest on PC, why the brains behind Battlefield 3 screwed up, and what does Deus EX: Human Revolution mean if anything. Tune in to find out what we think about such things and how to order pizza in Canada.

Enjoy,
-nabokovfan87

Damnit Slam Show EP_021 “So It’s A Kid’s Game”.mp3

The Latest + Contest (Still)

Hey everyone,

I just wanted to let everyone know the current situation with the pod. Dizzy is still doing well, attempting to survive. Sqwishy and I are doing fine as well, just dealing with school, homework, traveling, etc. I understand there is a long bread between episodes, and I am very sorry for this, but there is just nothing that can be done.

Sqwishy and I will record a new episode next week, talk about things like the state of Civ V, Deus Ex: Human Revolution, Serious Sam: The Random Encounter (video coming soon), Portal 2, SWAT 4, Batman: Arkham City, AC2:3, BF3, FIFA 12 PC, Dead Island, and whatever else it is we fancy.

Don’t forget we are still opening the contest. I am going to end it at the END of this year. If you want to win something, be it one of the many Humble Indie Bundles of your choice or any of the other games I have available, all you need to do is download an episode of your choosing and email us your thoughts. I will get back to you with what is available, and may even let you pick out the game of your choice on steam.

Thank you very much for listening and putting up with the delays,
-nabokovfan87

Damnit Slam Show EP_020 – Pissed!

Well, the title says it all. Tune in and listen to a few bits where Sqwishy and myself work out our issues by describing the last show title, find out just what goes on during a co-op session, and finally you get to hear what we think about how shit Red Orchestra 2 is.

More stuff soon, enjoy!

-nabokovfan87

Damnit Slam Show EP_020 – Pissed!.mp3

Damnit Slam Show EP_019 – Alpha, The Bleep has Returned!

In this Longer edition of the Slam, I sit down with the show names creator.  Discuss the latest in PC hardware, what the hell is going wrong with Steam and Origin, Counter-Strike: Source Gun Game, FPS gaming evolution, 3DS news, Humble Indie Bundle #3, [Bleep, check youtube for video], whether or not MMO gaming should even exist, and a stint on how affordable indie gaming actually is.

Don’t forget about the contest! Thanks for listening every0ne.

-nabokovfan87

Damnit Slam Show EP_019 – Alpha, The Bleep has Returned!

Damnit Slam Show EP_018 – Fuck You SQWISHY!

Ok… SERIOUSLY!  This episode is an hour long and took two weeks to edit.  Not because it was so much content, but just because my co-host decided it would be brilliant if he tap after every single work spoken and in-between speaking he decided to flip a jar of sugar (or whatever it was).

Either way, here is an hour of intelligble audio, a pair of outakes, some badass intro/outro music, and some attempt at discussing the news and games of the week.

Apologies that it was late, hope you understand. Say it with me, F…

Damnit Slam Show EP_018 – Fuck You Sqwishy!.mp3

-nabokovfan87

Damnit Slam Show EP_017

Let’s call this one “unfinished business.”

Sqwishy and I catch up on the things we missed, delve into why TF2 is stupid, why the witcher 2 and duke nukem 2 are bad, and lots of other random things.  Tune in for a trip down memory lane, review of beat hazard: ultra, thoughts on dino d-day, a little bit of laughing at terreria griefing, download numbers blowing nabo’s mind, and the contest explained properly.

Enjoy!

Damnit Slam Show EP_017.mp3

Damnit Slam Show EP_016

FINALLY!

In the world of busy schedules, I finally sat down with Sqwishy and his brand new microphone to catch up on what exactly happened, what went on in the world of hardware, gaming, and the likes, and be sure to listen to the entire episode for the brand new contest that you can win!

In all seriousness, thank you to everyone who stuck around and put up with the delay and the contest is meant as a peace offering.

Enjoy!

Damnit Slam Show EP_016.mp3

-nabokovfan87

Interview: Frozen Synapse

Hello Everyone,

I did an email interview with Paul, one of the creators of Frozen Synapse from Mode7Games (Links to the right of the website). Below you can view the Q and A, please be sure to post your thoughts below and check out http://www.frozensynapse.com/ for information on the game as well as the mode 7Games Podcast available at: http://www.mode7games.com/blog/

First off, thanks for taking the time to talk with me, I know you all are very busy on the game and being our first interview is huge!

Thanks, and no worries – always nice to talk about the game.

For some reason I always like to ask people, what was your gaming childhood like, what sort of games did you grow up playing and what systems were your favorite?

My Dad was an IT teacher at a fairly prestigious boarding school in Scotland, so one of my first memories of computers was going into the big computer lab there and playing really oldschool games on 186 PC’s and a BBC Micro!

When I was a bit older I think the first proper console I ever got was a Game Gear. I really liked Mickey Mouse: Castle of Illusion (which I think is probably one of the only decent Game Gear games)…

That’s probably going back a bit too far to be sensible! I think the games that were most influential on Mode 7 were probably classic PC games like Wing Commander and basically Bullfrog’s entire output: Magic Carpet, Dungeon Keeper, Syndicate etc.

Frozen Synapse has had an unusual development, where the players are paying for an early version, and essentially helping to fund the rest of the game’s development. Do you see this type of game creation as “a way of the future”?

I think it’s the way of the present, to be honest with you: a lot of people are doing this. It’s a good way of doing more feature-rich games – you can get a version out that has a good amount of content and polish, that people are willing to pay for, and then you can use that funding and feedback to finish the game in the most appropriate way. It’s important to get it right – we always said that we wanted to release a version that we felt was worth the cost in and of itself, without the promise of future content.

It is a difficult thing to get right, but if done well it can be good for everyone. Players get to shape the development of the game and support companies they like in a very practical way just by buying a product; the companies get that important initial fan base and a bit of cash flow.

Can you discuss the artistic design of FS. Was it meant to be minimalistic from the start, or perhaps something that was placeholder and because part of the games look and feel as development progressed?

We did have some slightly different graphics at the concept stage – I’d say it was a bit more 2D and a bit more sort-of “satellite imaging from a movie” in nature; but after our second round of concepting we basically stuck to this specific style.

I think there was some resistance to the kind of iconic glowy thing we ended up with – by that I just mean resistance from US, not the community! Eventually we just went, “Screw it, this is what’s best for this game” and went down that route. I’m very pleased with what we ended up with.

When listening to the Mode7games podcast it is very apparent that you all look at other games, trends, and not only discuss them, but analyze them to determine where the industry is going. How critical is playing current games to the development process?

For designers, it’s totally, absolutely, thoroughly vital. You need to know what mechanics and features people are putting into their games because those are the things that shape players’ expectations. Ian plays a lot of games; he’s definitely someone who browses other games quickly to suss them out, and I think that behaviour is perfect for a designer.

Equally, aesthetically, I think it helps to be aware of what’s going on and aware of the standards you need to hit, but ultimately that’s more about finding a strong and hopefully unique style.

Personally, I don’t play games as much as I would like – I tend to stick to one game very rigidly for a while as well.

Are there any major features missing from the current beta release of FS?

The public beta is feature complete…we actually have an optional update out right now that should be the final release candidate.

Is DLC or expansion packs something being discussed for post release content?

Yes, definitely. There are a lot of things we want to do with the game and features that we would like to experiment with – what we do depends almost exclusively on the game’s performance at launch but I would expect that there will be DLC in some form.

During the beta, it seemed many players wanted steam integration in the game. Is doing that, from the developer perspective something that is easy to integrate into a work-in-progress?

Yeah, we haven’t really had much difficulty integrating with Steam so far. We’d like to look into further Steam stuff if we have a chance.

Lekon would like to know about weapon and gadget selection. Will there be weapon specific selection or class based selection in the final game and how many classes or weapons will be available?

There won’t be weapon selection, just as there isn’t weapon selection in chess! That seems like a glib answer but it’s not – the units in FS are more “pieces” than little soldier men with backpacks; that’s key to how the game functions and it’s why the gameplay is so tight.

That said, we are definitely talking about other units. We did have a conversation which started, “What if we had 20 different unit classes…” – that’s not to get people’s hopes up that we’re actually going to DO that, but we do talk about these things. There is scope for other units.

biosc1 wanted me to specifically mention that the game needs an auto-update feature. He would also like to know a little behind the scenes, was there some idea that was scrapped during development that sounded good, but just didn’t work?

There won’t be auto-updating in the near future – obviously we’re hoping there won’t be much need for post-launch updating immediately and secondly the game’s total download is way less than individual updates for many games. I know it’s frustrating to have to redownload sometimes but the problems we’ve had with auto-updaters in the past mean it’s just a lot safer to go for a full download.

There were loads of ideas that were scrapped! We had this thing for a long time called “Endplays” which were basically 1-turn matches – Ian got a bit obsessed with them for a while and then sent them packing to the game design graveyard! That’s really how iteration works.

Oh, we also had this sort of weird territory-capturing campaign meta game that got aborted really early on – you do end up going down a lot of blind alleys .

When it comes to release do you have a time frame for release where goals are set and met along the way, or is FS a when it is done it is done approach?

It’s been “done-when-it’s-done” at the start, and absolutely hardcore working-every-weekend crunch to deadlines at the end; we’d like a bit more of a balance next time but that’s just the way things turned out.

Finally, I want to say thank you very much for your time, and good luck with the rest of the development process.

No problem, thanks for supporting the game for such a long time – we really appreciate it.

Cheers,
Paul

Damnit Slam Show EP_016: What had happened was…

Hey everyone,

By now you know we haven’t recorded in several months. School thought it would be a good idea to have midterms and finals every two weeks with labs that take 3-4 weeks to complete in-between just for fun. I have been trying to record with dizzy, but due to some communication and personal issues he is unavailable currently (if you see this, email me dizzy!). This past weekend I attempted to record with Sqwishy after missing the scheduled time last week (labs due), but unfortunately his mic broke right before we started because I asked him to adjust it for better sound.

Needless to say, it is coming, if you have been listening for a while you know it might take a month to get an episode, but they will always come out. Head over to youtube and watch my thoughts on the razer onza (more coming in the next episode), and eventually I will have a new episode within 2-3 weeks.

Thanks for putting up with it, and as always if you have some news or topics you would like to discuss, feel free to email us at damnitslam@gmail.com

-nabokovfan87

Damnit Slam EP_015

Alright, it is finally done!

In this episode there are many segments, some talking of games, outdated news that just had to be read, and best of all some Counter-Strike! Hope you enjoy, and please email in to tell us your thoughts (damnitslam@gmail.com).

Thanks for listening.

Damnit Slam Show EP_015

-nabokovfan87

P.s. If you want to check out the video, head over to youtube, or click here: http://www.youtube.com/watch?v=mz4KpigYrtQ

Status Report: EP_015

Hello Everyone,

I can officially say that episode 15 is 90% completed. The editing is taking forever just because of a new policy. Essentially, I will no longer just match up the audio and release it, I am cutting out the boring crap, the stupid stuff that doesn’t make any sense whatsoever, and leaving in everything else.

EP_015 is pretty dense with editing as well in terms of having 3 seperate sections and all of those sections needing specific things. Simply put, this is going to sound perfect, or else…

Lastly, thanks for keeping up with the bullshit of this show. I know it is difficult to keep track, and Dizzy and myself both have crazy schedules (apart from living across the pond). Not to make excuses, but these things take time, time away from everything else, and it isn’t something I intend on stopping, but something that I want to continue.

For those of you who have listened to an episode in the past, PLEASE write in and tell us what you thought. I know the show has had several “phases”, but without criticisms we cannot improve. Also, if you have any news topics, games, or anything else you wish to be discussed, feel free to write in as well.

The email is as always, damnitslam@gmail.com

Thanks for listening,
-nabokovfan87

Damnit Slam Show EP_014

Alright fine….

The last episode wasn’t the very best, but this time I vow to blow your mind. Tune in for actual awesome background music, a Counter-Strike: Source battle to the death, discussion of the recent Bioware issues on steam and on the PC in general, as well as our thoughts on Dragon Age: Origins and the Mass Effect series.

Feel free to email us damnitslam@gmail.com

Damnit Slam Show EP_014

Damnit Slam Show EP_013

It seems I haven’t done this in quite a long time, but HELLO!

Glad to actually record even though this episode isn’t the best.  Give it a listen and tune into the end for the awesomeness that is messing with sqwishy when nabo is mentally drained.

Damnit Slam Show EP_013

-nabokovfan87

Damnit Slam Show EP_012

Hello everyone,

Today’s/tonight’s episode features dizzy and louie tasting food, some dead rising talk, and some funny bits at the end.  Enjoy!

-nabokovfan87

Damnit Slam Show EP_012

Status of the Damnit Slam

Hey all,

        Just wanted to let everyone in on what is coming out in the next two weeks.  Apart from some CIV V discussion, I sent a box to Dizzy and KingLouie, they have recieved and divulged into it.  Here is some of the emails sent to give you some idea of what to expect:

In case ya didnt get my first email… So right now all I’ve sampled is the Hot Tameles (not usually keen on chewy, jelly type sweets but they’re nice), and i’ve drank the root beer (like drinkable cough medicine, awesome!) and i frigging love the rainbow nerds! I’m gunna try the Pasta Roni in a bit… Cant wait! I dont even wanna eat this stuff, let alone share it with louis! It’s like having an amazing comic book that’s bagged and boarded that you know would be awesome if you read it but ya dont wanna spoil it… I wouldnt be suprised if i never ate some of this lol it’s just the most awesome present ever dude, thank you!

Are there any foods/drinks you dont get there that you wanna try? So far i have cadburys chocolate, maybe british galaxy and nestle chocolate I’ve heard that your chocolate is shitty compared to ours), there are some incredible flapjacks at my local shop (easily the best in the world!!!!), pot noodles (awesome), super noodles (even more awesome), and a few random little things that you can only get round here. For example, if you arent squeamish and if it can be sent, black pudding. I live in bury, which is THE place for black pudding it was created here and real black pudding is only made here. Its really really nice and an english breakfast isnt an english breakfast without black pudding BUT one of if not the main ingredient is blood… Look it up, if ya want, i’ll send if i can. Unfortunately, i cant send fish n chips :( lol you’ll have to travel for that lol but tbh, im not a big fan. And you have to find the right place cos some just serve up any old shit! Armstrongs is the place to go. Better yet, a place i know in bury! I have a few sachets of pasta and mac n cheese stuff i wanna show you that too… I’d live off the stuff if i could! Drinks… Can’t really think of anything. If you wanna try anything, let me know and i’ll find and send it!

And another:

Alright, thanks dude. I’ll be doing that tomorrow!

By the way, you have a 70 minute ep coming your way lol not sure how it’ll turn out. We tasted the sweets (only the cactus cooler, nerds, dots, hot tamales and those evil, evil, evil chilli lollies – they were fuckin horrible dude!! My dog freakin loved it though! It made for a funny part on the ep i think) so yeah… We talked about those. Next time we’re gunna do biscuits and gravy, i’m gunna try and make that god of a pie, and if i have anything left then i’ll get you to recommend stuff.

Me and my dad love those big hunk bars!! I put mine in the microwave for too long though… And i left the wrapper on when maybe i shouldnt’ve lol

Also, in a shocking turn of events, my ma says that you’re welcome to stay over here when you come to england… Just out of the blue she says ‘why dont you just invite him over?’ and i was like, ‘umm from america?’ and she just went, ‘yeah’. Lol shes crazy but yeah its officially cool now! I am yet to try ricearoni and pastaroni so i’ll have one tomorrow for dinner :) such an awesome present dude. Not as awesome as the ep im sending soon tho lol.

So there ya go, here is a photo Dizzy excitedly took, I, like the rest of you, cannot wait to get this one out.  Keep an eye out!

-nabokovfan87

Damnit Slam Show EP_011

Hey all,

Among the midst of making a number guessing game, and having to do it without any idea of the language to which I write it in, I was able to edit the following.  Dizzy zapped this by me, waboom I edit and here we are 4 hours later.  Hope you enjoy, and be sure to stick through to the end for Dizzy’s dog’s (Luger?) thoughts.  I think somewhere aroung the 7 minute mark Louie just looses it, enjoy!

-nabokovfan87

Damnit Slam Show EP_011